**[Position]:** 3D Artist | Hard-Surface & Product Visualization
**[Programming Languages]:** Blender
**[Years Experience]:** 3 years
**[Previous Projects]:**
- Hard-Surface Modeling: Vehicles, machinery, electronic devices, and mechanical props
- Product Visualization: High-res studio renders, product packaging, E-commerce visuals
- Game-Ready Assets: Low-Poly / High-Poly modeling, clean UV unwrapping, baking (Normal Maps)
- Texturing & PBR Materials: Detailed surfaces, realistic materials, and studio lighting
**[Availability]:** Open for freelance, commissions, and contract work (flexible hours)
**[Other Info]:** 3D Artist & Modeler specializing in high-quality Hard-Surface modeling, product visualization, and game-ready assets. Focused on clean topology, optimized geometry, and realistic texturing for indie games, and commercial projects. DMs are open
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