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Backend & Distributed Systems Engineer / Minecraft Plugin Developer

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• Languages: Java (21+, Virtual Threads), Rust, Scala, Elixir (learning)
• Frameworks & Middleware: Spring, gRPC, Redis, MySQL, MongoDB ...
• Systems: Linux, Docker, Git Workflows, Concurrency & Low-Latency Tuning

[Key Projects & Highlights]:

• Legacy Lands Library (850+ ★) — Creator & sole maintainer of an open-source distributed modular framework handling real-time RPC (gRPC), AOP, and multi-tier caching for high-load stateful clusters. (https://github.com/LegacyLands/legacy-lands-library)
• Dynamic Server Orchestration — Built automated cluster provisioning, dynamic routing, and fault-tolerant service discovery for stateful, real-time distributed instances.
• High-Concurrency Spatial & State Pipelines — Architected high-throughput data processing pipelines, spatial partitioning systems, and low-latency distributed state machines.
• Hardware & Embedded Background — Hands-on experience developing/refactoring device drivers and embedded backends on SoCs/MCUs. Deep intuition for cache locality, memory layout, and JVM GC optimization.

[Location & Availability]:

• Based in China (well-accustomed to international remote teams & async workflows across time zones)
• Full-time, Part-time, Contract, Freelance (Remote)

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• Strictly respect IP and confidentiality. 100% happy to sign an NDA on your end before diving into any code or technical discussions.
• Sanitized architecture blueprints and commit logs available upon request for past NDA-bound client work.

[GitHub]: https://github.com/QwQ-dev
[Website]: https://qwqdev.is-a.dev/
[Contact]: DM me directly on Discord to chat!